Ahoy me’ hearties!
There’s a fortune to be made on the high seas, so hoist the Jolly Roger, cast off and make sail for Trade Winds — a fun, fast-moving and highly immersive pirate-themed game that explores the skills of negotiation, information gathering and network building.
The game is set in Port Royal, Jamaica in the 17th century. It was a time of great opportunity for the wise and quick-witted, but a treacherous place for the ill-informed. Each team plays the crew of a pirate ship that arrives with a few possessions to trade and some valuable information. Their goal is to accumulate treasure, by using this information, as they build relationships and deal with the other pirates and traders in port.
Trade Winds is easy to understand but a real challenge to play. After a short briefing, the adventure starts and builds to what becomes a frenzy of trading and dealing. To be a successful pirate requires more than good networking. It will also take ruthless negotiation, creative thinking and strategic planning to become the richest crew in town.
This is an incredibly versatile activity that can be played by 12 to 1,200 people in just one hour. It is also a lot of fun, with hats, costumes, parrots on shoulders, eye-patches and music enhancing the pirate atmosphere. Add some Caribbean food, room theme and grog, and Trade Winds becomes the centrepiece of an unforgettable evening that will put the �yo ho ho� into every participant.
|Specifications||Key Business Benefits|
|Venue: Indoor / Outdoor||Developes Networking Skills|
|Duration: 2 Hours||Improves Negotiation Skills|
|Minimum Participants: 12||Offers Review & Reflection|
|Maximum Participants: 700||Promotes Problem Solving|
|Team Size: 6 - 12 Participants per Team||Reinforces Creative Thinking|
|Video: View Video||Supports Strategic Planning|
|Full Description: Download Full Description|